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- -- -----------------------------------------------------------------
- -- This script contains script_update() function,
- -- which is called every game cycle from the game.
- --
- -- NOTE: this script contains code structures to support
- -- original level design (e.g. afaze, X, Y, dir)
- -- -----------------------------------------------------------------
-
- file_include("script/share/borejokes.lua")
- file_include("script/share/blackjokes.lua")
- file_include("script/share/bubles.lua")
- file_include("script/share/bordershout.lua")
-
-
- -- -----------------------------------------------------------------
- -- Init function
- -- -----------------------------------------------------------------
- function initModels()
- -- Set starting values for all models
- -- Run this function in you init
- local models = getModelsTable()
- for key, model in pairs(models) do
- model.afaze = 0
- model.X, model.Y = model:getLoc()
- model.XStart, model.YStart = model:getLoc()
- model.dir = dir_no
- model.updateAnim = function(self)
- self:setAnim("default", self.afaze)
- end
- model.anim = ""
- resetanim(model)
- end
-
- borderShoutLoad()
- stdBoreJokeLoad()
- stdBlackJokeLoad()
- stdBublesLoad()
- loadFonts()
- end
-
-
- -- -----------------------------------------------------------------
- -- Run functions
- -- -----------------------------------------------------------------
- local function updateModels()
- -- update .X, .Y for all models
- local models = getModelsTable()
- for key, model in pairs(models) do
- model.X, model.Y = model:getLoc()
-
- local action = model:getAction()
- if "move_up" == action then
- model.dir = dir_up
- elseif "move_down" == action then
- model.dir = dir_down
- elseif "move_left" == action then
- model.dir = dir_left
- elseif "move_right" == action then
- model.dir = dir_right
- else
- model.dir = dir_no
- end
- end
- end
-
-
- -- -----------------------------------------------------------------
- function script_update()
- -- this function is called after every game cycle
- animateUnits()
- borderShout()
-
- updateModels()
- prog_update()
-
- stdBubles()
- stdBoreJoke()
- stdBlackJoke()
- end
-